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I'd say deadly aim.Įlven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.Īdaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
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Your to-hit is already pretty low so either of them isn't ideal at the minute but eventually you'll want them so pick them up. Bracers of Falcon's Aim from Ultimate Equipment cost 5,000gp and give you a constant Aspect of the Falcon spell (+1 competency to hit, +3 to perception, crit range with bows increases to 19-20/x3).įor feats, aside from that skill focus in craft (makes me cry) you're on the right path for archery anyway. Your dexterity is really low for an archery based character so boost that as soon as you can. Take Paragon Surge as one of your third level spells. Join a mage's guild (from Inner Sea Magic) at some point so that you can use the Esoteric Training ability and offset some lost caster levels. Instead of Arcane Archer head into Eldritch Knight first, fewer lost caster levels and more feats. Stats: Str 10 Dex 14 Con 14 Int 10 Wis 10 Cha 21įeats: PBS, Precise Shot, Skill Focus: Craft ( ), Something else I'd love ideas to make my character a more powerful one, but I'm pretty much completely over shadowed by the druid in the damage department The only magic item I have at the moment is a crown of the kobold king. Eventually I'm hoping to make some magic weapons and possibly go into the arcane archer prestige class, but I haven't really decided on that or just continuing on the sorcerer path. I was raised in the house of a fletcher, and my primary skill is craft - bow (every level a point goes into there). My character is a half-elven arcane sorceror/fighter (level 5/1) but I took a level of fighter at second level so I could enhance my ranged skills. He was betrayed and ultimately both parents were slain by the group that he belonged to. Son of a human wizard and elven sorceress, my father worked for the group that hunts down rogue magic users. Basically they have to agree to the rules and play nice. Wizardry and magic is ruled by a group that hunts down and judges practitioners who aren't part of the club. The old gods are all but abandoned, and a new god is rising. Howdy! I've got a character that I feel isn't living up to his potential, and in looking through my available spells list I'm just not seeing how I can improve drastically without advice.